Elite Human Surface Shader has been designed to deliver exceptional results using the default settings. You may simply load and render your figures without changing a single dial and produce photo-realistic pictures effortlessly.
Using true, ray-traced sub-surface scattering, translucency; two separate specular channels for advanced highlight effects, bump, displacement, diffuse, and reflection channels and more this shader will help take your DAZ Studio renders to a whole new level.
- Subsurface Scattering Support
- All shading contributions (diffuse/specular/reflection) can be individually toggled, allowing the user to easily isolate the individual components.
- Enhanced Specular Control
- Enhanced Reflection Control
- Velvet component which can be used to simulate "peach fuzz" or fabrics.
- Tile-able Textures
- Improved Transparency/Refraction usability
- All Component Colors and Strengths are Mappable.